[Public]
Object=(Name=InstaGibPlus9.ST_Mutator,Class=Class,MetaClass=Engine.Mutator,Description="ST_Mutator,<Insert description here>")
Object=(Name=InstaGibPlus9.PureStatMutator,Class=Class,MetaClass=Engine.Mutator,Description="PureStatMutator,<Insert description here>")
Object=(Name=InstaGibPlus9.UTPure,Class=Class,MetaClass=Engine.Mutator,Description="UTPure,<Insert description here>")
Object=(Name=InstaGibPlus9.MutKillFeed,Class=Class,MetaClass=Engine.Mutator,Description="MutKillFeed,<Insert description here>")
Object=(Name=InstaGibPlus9.PureClickBoard,Class=Class,MetaClass=Engine.Mutator,Description="PureClickBoard,<Insert description here>")
Object=(Name=InstaGibPlus9.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="NewNetIG,<Insert description here>")
Object=(Name=InstaGibPlus9.NewNetArena,Class=Class,MetaClass=Engine.Mutator,Description="NewNetArena,<Insert description here>")
Object=(Name=InstaGibPlus9.NNAnnouncer,Class=Class,MetaClass=Engine.Mutator,Description="NNAnnouncer,<Insert description here>")
Object=(Name=InstaGibPlus9.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="DisableNewNet,<Insert description here>")
Object=(Name=InstaGibPlus9.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="DisableWeapons,<Insert description here>")
Object=(Name=InstaGibPlus9.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="NewNetSA,<Insert description here>")
Object=(Name=InstaGibPlus9.ST_sgShockRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.NN_ShockRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.NN_ASMD,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.NN_SuperShockRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.NN_SniperRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_ImpactHammer,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_enforcer,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_SniperRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_UT_FlakCannon,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_ripper,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_WarheadLauncher,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_minigun2,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_ut_biorifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_PulseGun,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_UT_Eightball,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_SuperShockRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_ShockRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_Translocator,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_WildcardsWeapons,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.NN_SniperArenaRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=InstaGibPlus9.ST_DummyWeapon,Class=Class,MetaClass=Engine.Weapon)

[IGPlus_SettingsContent]
MoreInformationText="Right-click on settings to get more information"
GeneralText="General"
ShootDeadText="Enable Shooting Corpses"
ShootDeadHelp="If checked, corpses can be hit by your lag-compensated shots"
DoEndShotText="Take Screenshot After Match"
DoEndShotHelp="If checked, automatically takes a screenshot after the end of a match"
UnlitSkinsText="Show Player Skins Unlit"
UnlitSkinsHelp="If checked and allowed by server, skins of players will not be affected by lighting"
NoOwnFootstepsText="Disable Own Footsteps"
NoOwnFootstepsHelp="If checked, dont play sounds for your own footsteps"
ReduceEyeHeightInAirText="Reduce EyeHeight In Air"
ReduceEyeHeightInAirHelp="If checked, EyeHeight is reduced while player is in the air"
AllowWeaponShakeText="Allow Weapon Shake"
AllowWeaponShakeHelp="If checked, weapons can shake the camera when fired"
AutoReadyText="Auto Ready"
AutoReadyHelp="If checked, automatically ready up with the first spawn during warmup"
ShowDeathReportText="Show Death Report"
ShowDeathReportHelp="If checked, prints a report of damage taken and its source since when you last healed"
SmoothFOVChangesText="Smooth FOV Changes"
SmoothFOVChangesHelp="If checked, changes to your FOV are smoothed"
NoSmoothingText="Disable Mouse Smoothing"
NoSmoothingHelp="If checked, mouse movement is not smoothed at all"
UseOldMouseInputText="Use Old Mouse Input"
UseOldMouseInputHelp="If checked, mouse input is rounded like in v436, otherwise use v469-style mouse input"
MinDodgeClickTimeText="Min Dodge Click Time"
MinDodgeClickTimeHelp="Minimum time in seconds between two taps to count as dodge"
DesiredNetUpdateRateText="Desired Net Update Rate"
DesiredNetUpdateRateHelp="How often your client wants to send a position update to the server per second"
DesiredNetspeedText="Desired Netspeed"
DesiredNetspeedHelp="IG+ will try keeping your netspeed at this value, if the server allows"
FakeCAPIntervalText="Fake CAP Interval"
FakeCAPIntervalHelp="Server will acknowledge your movement every this many seconds"
AdvancedText="Advanced"
LogClientMessagesText="Log Client Messages"
LogClientMessagesHelp="If checked, write client messages to log in addition to console"
DebugMovementText="Trace Movement Input"
DebugMovementHelp="If checked, trace movement input to demo"
AutoDemoLblText="Auto Demo"
AutoDemoText="Enable AutoDemo"
AutoDemoHelp="If checked, automatically starts recording a demo when the match starts"
DemoMaskText="Demo Name Mask"
DemoMaskHelp="Mask for the name of automatically recorded demos; MUST NOT contain spaces\n%E --> Name of the map file\n%F --> Title of the map\n%D --> Day (two digits)\n%M --> Month (two digits)\n%Y --> Year\n%H --> Hour\n%N --> Minute\n%T --> Combined Hour and Minute (two digits each)\n%C --> Clan Tags (detected by determining common prefix of all players on a team, or 'Unknown')\n%L --> Name of the recording player\n%% --> Replaced with a single %"
DemoPathText="Demo Path"
DemoPathHelp="Path to store automatically recorded demos in; MUST NOT contain spaces"
DemoCharText="Demo Char"
DemoCharHelp="Replacement character for those that cannot be used in file-names"
ForceModelsLblText="Forced Skins"
ForceModelsText="Enable Forcing Skins"
ForceModelsHelp="If checked, enables forcing of skins of other players"
DesiredSkinText="Skin - Male Enemies"
DesiredSkinHelp="Which skin to use for enemies that use a male skin"
DesiredSkinFemaleText="Skin - Female Enemies"
DesiredSkinFemaleHelp="Which skin to use for enemies that use a female skin"
DesiredTeamSkinText="Skin - Male Friendlies"
DesiredTeamSkinHelp="Which skin to use for team-mates that use a male skin"
DesiredTeamSkinFemaleText="Skin - Female Friendlies"
DesiredTeamSkinFemaleHelp="Which skin to use for team-mates that use a female skin"
ForcedModelDefault="Do Not Force"
ForcedModelAphex="Aphex"
ForcedModelFemaleCommando="Female Commando"
ForcedModelFemaleMercenary="Female Mercenary"
ForcedModelFemaleNecris="Female Necris"
ForcedModelFemaleMarine="Female Marine"
ForcedModelFemaleMetalGuard="Female Metal Guard"
ForcedModelFemaleSoldier="Female Soldier"
ForcedModelVenom="Venom"
ForcedModelFemaleWarMachine="Female War Machine"
ForcedModelMaleCommando="Male Commando"
ForcedModelMaleMercenary="Male Mercenary"
ForcedModelMaleNecris="Male Necris"
ForcedModelMaleMarine="Male Marine"
ForcedModelMaleMetalGuard="Male Metal Guard"
ForcedModelRawSteel="RawSteel"
ForcedModelMaleSoldier="Male Soldier"
ForcedModelMaleWarMachine="Male War Machine"
ForcedModelXan="Xan"
SuperShockRifleText="IG+ Super Shock Rifle"
cShockBeamText="Beam Style"
cShockBeamHelp="How to render the beams fired by the IG+ SSR"
cShockBeamDefault="Default"
cShockBeamTeamColored="Team Colored"
cShockBeamHidden="Hidden"
cShockBeamInstant="Instant"
HideOwnBeamText="Always Hide Own Beams"
HideOwnBeamHelp="If checked, your own beams will always be hidden"
BeamScaleText="Beam Scale"
BeamScaleHelp="Diameter of the beam of the IG+ SSR"
BeamFadeCurveText="Beam Fade Curve"
BeamFadeCurveHelp="Brightness fade curve, 1=linear, 2=quadratic, 3=cubic, etc."
BeamDurationText="Beam Duration"
BeamDurationHelp="Time in seconds over which the brightness fades"
BeamOriginModeText="Beam Origin Mode"
BeamOriginModeHelp="Decides where SSR beams will be shown to originate from"
BeamDestinationModeText="Beam Destination Mode"
BeamDestinationModeHelp="Decides where SSR beams will be shown to end at"
BeamModePrecise="Precise"
BeamModeAttached="Attached"
SSRRingTypeText="Impact Effect"
SSRRingTypeHelp="Decides what effects to play where SSR shots end"
SSRRingTypeNone="Nothing"
SSRRingTypeDefault="Default"
SSRRingTypeTeamColored="Team-Colored"
FPSLblText="FPS Display"
FPSDetailText="FPS Detail"
FPSDetailHelp="How much detail to show for frame rate; this setting is cumulative"
FPSDetailDisabled="Disabled"
FPSDetailFPSOnly="FPS"
FPSDetailRenTime="Render Time"
FPSDetailStdDev="Std. Dev."
FPSDetailMinMax="Min/Max"
FPSCounterSmoothingStrengthText="FPS Smoothing Strength"
FPSCounterSmoothingStrengthHelp="Higher values mean individual frames influence the stats less"
FPSLocationText="FPS Location"
FPSLocationHelp="Where on screen to show the framerate information"
HitSoundsLblText="Hit Sounds"
HitSoundSourceText="Hit Source"
HitSoundSourceHelp="Controls where hit notifications originate from\nServer --> No notifications for hits that werent, but delayed by ping\nClient --> Instant notifications, but may not be accurate"
HitSourceServer="Server"
HitSourceClient="Client"
EnemyHitSoundsLblText="Enemy Hit Sounds"
EnableHitSoundsText="Enable"
EnableHitSoundsHelp="If checked, play a sound whenever you deal damage to enemies"
HitSoundPitchShiftText="Pitch Shift"
HitSoundPitchShiftHelp="If checked, shift the pitch of hit sounds depending on damage"
HitSoundVolumeText="Volume"
HitSoundVolumeHelp="Loudness of Hit Sound"
SelectedHitSoundText="Sound"
SelectedHitSoundHelp="Which sound to play when you damage enemies"
TeamHitSoundsLblText="Team Hit Sounds"
EnableTeamHitSoundsText="Enable"
EnableTeamHitSoundsHelp="If checked, play a sound whenever you deal damage to team-mates"
HitSoundTeamPitchShiftText="Pitch Shift"
HitSoundTeamPitchShiftHelp="If checked, shift the pitch of hit sounds depending on damage"
HitSoundTeamVolumeText="Volume"
HitSoundTeamVolumeHelp="Loudness of Hit Sound"
SelectedTeamHitSoundText="Sound"
SelectedTeamHitSoundHelp="Which sound to play when you damage team-mates"
KillCamLblText="Death Camera"
EnableKillCamText="Enable Death Cam"
EnableKillCamHelp="If checked, camera follows killer after your death"
KillCamMinDelayText="Minimum Delay"
KillCamMinDelayHelp="Minimum delay in seconds before camera starts following killer"
KillFeedLblText="Kill Feed"
EnableKillFeedText="Enable Kill Feed"
EnableKillFeedHelp="If checked, show kills using weapon symbols"
KillFeedSpeedText="Speed"
KillFeedSpeedHelp="Multiplier, higher numbers make kills disappear faster"
KillFeedScaleText="Scale"
KillFeedScaleHelp="Multiplier, higher numbers make the feed bigger"
KillFeedLocationText="Location"
KillFeedLocationHelp="Where on screen to show the kill feed"
HitMarkerLblText="Hit Marker"
HitMarkerSourceText="Hit Source"
HitMarkerSourceHelp="Controls where hit notifications originate from\nServer --> No notifications for hits that werent, but delayed by ping\nClient --> Instant notifications, but may not be accurate"
HitMarkerColorModeText="Color Mode"
HitMarkerColorModeHelp="Controls how the hit marker is colored in team-based games\nFriend Or Foe --> Use Enemy/Friendly colors (forced for FFA)\nTeam Color --> Use color of the team the player belongs to"
HitMarkerColorModeFriendOrFoe="Friend Or Foe"
HitMarkerColorModeTeamColor="Team Color"
HitMarkerSizeText="Size"
HitMarkerSizeHelp="Maximum size of hit marker in pixels"
HitMarkerOffsetText="Offset"
HitMarkerOffsetHelp="Offset from center of screen in pixels"
HitMarkerDurationText="Duration"
HitMarkerDurationHelp="Length of time in seconds to dislay hit marker"
HitMarkerDecayExponentText="Fade Curve"
HitMarkerDecayExponentHelp="Hit marker fade curve, 1=linear, 2=quadratic, 3=cubic, etc."
EnableHitMarkerText="Enable (Enemy)"
EnableHitMarkerHelp="If checked, show a hit marker when you hit enemies"
HitMarkerColorRText="Color (Enemy) - Red"
HitMarkerColorRHelp="Red color component of hit markers for enemies"
HitMarkerColorGText="Color (Enemy) - Green"
HitMarkerColorGHelp="Green color component of hit markers for enemies"
HitMarkerColorBText="Color (Enemy) - Blue"
HitMarkerColorBHelp="Blue color component of hit markers for enemies"
EnableTeamHitMarkerText="Enable (Team)"
EnableTeamHitMarkerHelp="If checked, show a hit marker when you hit team-mates"
HitMarkerTeamColorRText="Color (Team) - Red"
HitMarkerTeamColorRHelp="Red color component of hit markers for team-mates"
HitMarkerTeamColorGText="Color (Team) - Green"
HitMarkerTeamColorGHelp="Green color component of hit markers for team-mates"
HitMarkerTeamColorBText="Color (Team) - Blue"
HitMarkerTeamColorBHelp="Blue color component of hit markers for team-mates"

[NN_ASMD]
WeaponDescription="Classification: Energy RiflenPrimary Fire: Lightning-Fast Burst of focused energy.nSecondary Fire: Unstable Energy projectile, expands radially.nTechniques: Hitting the secondary fire energy projectiles with the regular fire's energy will cause an immensely powerful explosion."
PickupMessage="You got the ASMD"
ItemName="ASMD"

[IGPlus_DeathMessagePlus]
KilledString="was killed by"

[bbTBoss]
MenuName="Boss"

[ST_TBossBot]
MenuName="Boss"

[IGPlus_SettingsDialog]
WindowTitle="IG+ Settings"

[IGPlus_SettingsScroll]
SaveButtonText="Save"
SaveButtonToolTip="Saves the current settings to InstaGibPlus.ini"

[MMultiKillMessage]
DoubleKillString="Double Kill!"
TripleKillString="Triple Kill!"
MultiKillString="Multi Kill!"
MegaKillString="Mega Kill!"
UltraKillString="ULTRA KILL!!"
MonsterKillString="M O N S T E R  K I L L !!!"
LudicrousKillString="L U D I C R O U S  K I L L !!!"
HolyShitString="H O L Y  S H I T!!!"

[ST_SpecialMessage]
SpecialMessage[1]="Deflect!"
SpecialMessage[4]="Direct Hit Bio!"
SpecialMessage[5]="Excellent!"
SpecialMessage[6]="Block!"
SpecialMessage[7]="Standstill Combo!"
SpecialMessage[8]="Dual Midair!"
SpecialMessage[12]="Direct Hit Ripper!"
SpecialMessage[13]="8 Hit Streak!"
SpecialMessage[14]="Perfect Flak +8!"
SpecialMessage[15]="Direct Hit Slug!"
SpecialMessage[16]="Direct Hit Rocket!"
SpecialMessage[17]="Non-bouncey Pipe!"
SpecialMessage2[0]="Capture Assist!"
SpecialMessage2[1]="Solo Capture!"
SpecialMessage2[2]="Close Call!"

[bbTMale1]
MenuName="Male Commando"

[bbTMale2]
MenuName="Male Soldier"

[bbTFemale2]
MenuName="Female Soldier"

[bbTFemale1]
MenuName="Female Commando"

[ST_TMale2Bot]
MenuName="Male Soldier"

[ST_TMale1Bot]
MenuName="Male Commando"

[ST_TFemale1Bot]
MenuName="Female Commando"

[ST_TFemale2Bot]
MenuName="Female Soldier"

