[Public]
Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1)
Preferences=(Caption="SDL OpenGL Support",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True)

[Errors]
NoFindGL="Can't find OpenGL driver %ls"
MissingFunc="Missing OpenGL function %ls (%i)"
ResFailed="Failed to set resolution"

[SDLGLRenderDevice]
ClassCaption="SDL OpenGL Support"
AskUse="Do you want Unreal Tournament to use your SDL OpenGL rendering device?"
