Legend:
  ! Bugfixes
  + Additions
  ~ Modification
  - Removal
  * General

v6:
  * Start of Changelog

v7:
  ! Fix Enemy Based Brightskins not darkening correctly when Character died
  ! Fix Brightskins of dead Characters resetting to full brightness when you respawn
  + Scoreboard v2
    + Can now see who is warming up
    + Player lines are on an alternating brighter and darker background
  ~ Increase sound of Character spawning by 33% (Volume 0.75 -> 1.00)

v8:
  ! Ping now properly displays yellow if >=60, and red if >=120
  ~ Optimized sizes of reward badges on scoreboard to reduce size of gamemode pak
  * Disconnected custom stats blueprint code

v9:
  + Added team overall stats to scoreboard
  + Added Host indicator to scoreboard
  ~ Increased Max Smooth Update Distance back to 384
  + Added Show Cosmetics (Hat, LeaderHat, Eyewear) option

v10:
  ! Host identified correctly on scoreboard now
  ~ better identification of teams on scoreboard
  ! Fixed Own Footstep volume control
  ! Fixed default of Show Cosmetics checkbox in Config UI to match behavior

v11:
  * Optimized Character and PlayerController blueprints
  * Disabled enemy-based brightskins for spectators.

v12:
  * Renamed file from iCTF_GameMode.pak to InstagibCollection.pak
  + Added iDM gamemode
  + Added iTDM gamemode
  ~ Smaller Characters
    * model scale: 100% -> 87.5%
    * model location Z: -110uu -> -100uu
    * head radius: 18uu -> 15.75uu
    * eye height: 83uu -> 82uu
    * capsule half height: 108uu -> 95uu
    * capsule radius: 40uu -> 36uu
  ~ Movement Changes
    * max walk speed: 940uu/s -> 900uu/s
    * max acceleration: 5000uu/s² -> 4750uu/s²
    * max falling acceleration: 4000uu/s² -> 3800uu/s²
    * braking deceleration walking: 2000uu/s² -> 1900uu/s²
    * dodge impulse - horizontal: 1500uu/s -> 1425uu/s
    * wall dodge impulse - horizontal: 1300uu/s -> 1235uu/s
    * dodge max horizontal velocity: 2000uu/s -> 1900uu/s
    * jump/fall air control: 65% -> 55%
    * dodge air control: 65% -> 55%
    * teammate momentum boost: 95% -> 100%
    * landing assist distance: 40uu -> 15uu
    * no fall damage
  ! Bypass spawn system for matches with less than 5 players

v13:
  * unknown changes

v14:
  ~ Undid Smaller Characters and associated movement slowdown
  * Optimizations to the iCTF spawn system to reduce server load
  * Optimization of how hitsounds work to reduce network traffic between server and clients
  ~ Scoreboard v3 created by Supsun
  ~ New coat of paint for the Configuration UI courtesy of Supsun

v15:
  ~ Applied UT+ movement
  ! Removed spawn protection from iDM and iTDM
  ! Fixed Own Footstep sounds for spectators
  - Reverted scoreboard to v2 until the new scoreboard is more fleshed out
